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Inventory guide

Sephiria Tablets Guide: Build a Stronger Artifact Board

A gameplay guide for planning a live Artifact board one Tablet at a time. It explains a safe arrangement routine without claiming one fixed layout is best for every run.

Recorded layout: Last Stand and Rally

Place Last Stand in the bottom-left corner, then use the neighboring negative cell for Rally rather than an Artifact. That is the arrangement shown in Edeyie’s Porkinator Build video, published August 4, 2026. The title labels it 1.0, but the precise recording patch is unknown. This is recorded gameplay, not our own current-patch playtest.

Count rows downward and columns rightward from the top-left of the main 5-by-6 inventory. Exclude the smaller compartments above and below. Last Stand is at R5C1: its +5 output points up to R4C1, and its right-hand neighbor R5C2 carries -1. At 09:35, Rally occupies R5C2 with +2 outputs visible above it at R4C2 and to its right at R5C3. Copy the orientation shown, not an unrotated database icon.

The red -1 does not disappear when Rally is placed there. A Tablet occupies the affected cell instead of an Artifact. The Japanese community placement reference explains this use of negative cells: Tablets do not have an Artifact level to reduce. Check your own tooltips before copying the arrangement.

Bottom-left board excerpt at 09:42 — rows 4–5, columns 1–3 only
RowColumn 1Column 2Column 3
R4Thunder’s Earring 5/5 (+5 output)Seren’s Rushed Letter 2/2 (+2 output)Empty in this frame
R5Last Stand (R5C1)Rally on the -1 cell (R5C2)Firefly 2/2 (R5C3, +2 output)

Table source ↗

Before and after: two Artifact moves

At 09:35, Seren’s Rushed Letter and Firefly are still in the top row, both showing 1/2. Move the Letter into Rally’s upper +2 cell first, then Firefly into its right-hand +2 cell. The recording shows the two results separately:

After the second move, Firefly’s tooltip shows +12 Lightning Damage, deactivated for six seconds upon taking a hit. The earlier 06:05 tooltip showed +8. Those are two recorded tooltip readings, not a controlled comparison of total combat damage over the intervening minutes. The Letter’s new shield value is not visible here; its confirmed change is the displayed level.

Try the same checks with the pieces available in your run: keep a negative output off the effect you need, move one useful uncapped Artifact into a positive cell, and read the result before moving another. Once it is at its cap, extra levels alone do not make that Artifact stronger. This example demonstrates a placement technique, not a best board for every weapon.

Separate moves and displayed levels in Edeyie’s recording
ArtifactBefore its moveAfter its moveVideo points
Seren’s Rushed LetterR1C2: 1/2R4C2: 2/209:35 → 09:40
FireflyR1C3: 1/2R5C3: 2/209:40 → 09:42

Table source ↗

What Tablets change in a run

Tablets are not just a collection entry. The official Steam description puts them inside Sephiria’s strategic inventory system: you arrange Artifacts, then use Tablets to empower them. That means a useful Tablet decision starts with the Artifact you want to improve, rather than with a search for the largest or most unusual-looking piece.

TEAM HORAY’s 1.0 announcement lists about 70 Tablets, so a run can present many different shapes and outputs. The point is not to memorize a universal board from a screenshot. Read the pieces that actually appeared in this run, then build a board that makes those pieces work together.

Read the board before moving anything

Start by looking at the Artifact effect you are currently using. Ask one plain question: if this Artifact became stronger, would it improve the way I am fighting right now? A close-range player may value a different effect from a player using a ranged weapon, even when both players receive the same Tablet.

Next, read the Tablet itself before placing it. A player-maintained Tablet reference describes Tablets as occupying empty inventory cells and applying their output pattern to the cells around them. Treat that as a practical reading aid, not a permanent database: inspect the current in-game tooltip for the exact footprint, positive cells, negative cells, and any rotation option before you commit space.

A four-step Tablet placement loop

Use this loop whenever a new Tablet appears. It deliberately makes one change at a time, so you can see what helped and avoid turning a workable board into an unreadable pile of shapes.

After a placement, pause long enough to compare the new Artifact state with the one you had before. If the result is unclear, stop adding pieces. A free cell is often more valuable than forcing a Tablet into a location that prevents the next useful placement.

  • 1. Choose the Artifact effect you are trying to strengthen, not the Tablet with the biggest-looking shape.
  • 2. Read the current Tablet's footprint, its positive and negative output cells, and whether the current tooltip allows a rotation.
  • 3. Place one Tablet only where its useful output reaches the target Artifact, then inspect the new board before placing the next one.
  • 4. Recheck the board for accidental penalties, disabled effects, or a layout that blocks the next useful Tablet; rethink the last idea before making a broad rework.

How to rework a crowded inventory

When the board becomes crowded, do not try to solve every shape while every Artifact is still in the way. The community reference suggests first clearing the board enough to understand the Tablet puzzle, then putting the important Artifacts back into the output cells you actually want to use. That is a layout method, not a claim that every run has the same best arrangement.

Keep the target Artifact in view while you rebuild. Lay down the Tablet whose effect you understand first, preserve a small amount of flexible space, and only then test the awkward shape. If a move lowers or disables an effect you rely on, reverse the plan rather than trying to hide the problem under more pieces.

Avoid a copied best layout

A layout image can show how another player solved their exact board, but it cannot know your current weapon, Artifacts, Tablet collection, unlocked effects, or available empty cells. Copying it cell for cell can create a board that looks organized but strengthens the wrong thing. Use another player’s board to learn how they read shapes, not as a promise of the same result.

The same caution applies to old unlock advice. The official 1.0.26 notes say Tablets do not appear in the Subspace Shop unlock list if Destiny Inscription has not been crafted. If a Tablet-related option seems missing, check that documented condition and your current game version first; do not assume that an old screenshot describes the live unlock order.

A useful 30-second check before moving on

Before leaving the inventory, take one final pass over the board. This small check is usually faster than discovering later that a strong Artifact was no longer receiving the output you intended.

If all three answers are clear, play the next encounter and judge the result in real combat. If one answer is not clear, leave room for the next Tablet rather than pretending the current board is solved.

  • Can I name the Artifact this placement is meant to improve?
  • Did I confirm the current Tablet's affected cells in the in-game tooltip?
  • Did I leave at least one realistic option for the next useful shape?

Rotation and Imprinting fixes

The 1.0 notes added middle-mouse-click Tablet rotation. In 1.0.30, TEAM HORAY fixed a case where Imprinting consumed the Tablet without applying its effect when activation conditions were not met. If an older guide suggests that failure is normal, compare it with this dated fix.

Frequently asked questions

What do Sephiria Tablets do?

The official Steam page describes Tablets as a way to empower Artifacts within Sephiria’s strategic inventory system.

Should I copy a Tablet layout from another player?

Use it to learn how they approached a shape, but rebuild from your own current Artifact effects, Tablet cells, weapon, and free inventory space.

Why might a Tablet not appear in the Subspace Shop unlock list?

The 1.0.26 notes say Tablets will not appear there if Destiny Inscription has not been crafted.

Evidence

Sources

CommunityEdeyie’s recorded layout — 09:35, before the moves ↗Rally acquired; two +2 cells visible, Letter and Firefly still showing 1/2. Published August 4, 2026; exact recording patch unknown.CommunityEdeyie’s recorded layout — 09:40, Letter moved ↗Letter at R4C2 shows 2/2; Firefly remains at R1C3 showing 1/2.CommunityEdeyie’s recorded layout — 09:42, Firefly moved ↗Firefly at R5C3 shows 2/2 and +12 Lightning Damage, with a six-second deactivation on being hit.CommunityEdeyie’s earlier Firefly tooltip — 06:05 ↗Earlier 1/2 tooltip shows +8 Lightning Damage. This is not a controlled combat-damage comparison with the later frame.OfficialSteam Store ↗Game overview, supported platforms, co-op, Steam Cloud and Steam Deck status.OfficialSteam News ↗TEAM HORAY announcements and 1.0.x patch notes.CommunityCommunity Tablet placement reference ↗A player-maintained Tablet layout reference; individual cells and rotations require a current in-game check.CommunityCommunity Artifact reference ↗A post-release player-maintained explanation of Artifact levels, Combos, active effects, and rarity; individual effects need a current in-game check.OfficialSteam 1.0 Update ↗TEAM HORAY's official 1.0 launch notes, including Chapter 6, its new cutscenes and quests, and the six-chapter release baseline.OfficialSteam 1.0.26 Update ↗TEAM HORAY's official 1.0.26 notes, including Chapter 6 final-boss stun, teleport, and battle-state fixes.OfficialSteam 1.0.30 Update ↗TEAM HORAY's official 1.0.30 notes, including Artifact, Tablet, gamepad, Steam Deck, multiplayer, and language updates.