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New-player route

Sephiria Walkthrough: A Practical First-Run Learning Route

A gameplay route for learning Sephiria's combat and inventory without copying an unverified build. It turns each early run into a short choose, test, and adjust cycle.

What to do before the first door

Do not begin the first run by searching for a finished build. The official Steam page describes Sephiria as a loop of combat, weapons, Artifacts, Tablets, Talents, Magic, Miracles, and inventory choices. That is too much to master in one attempt, so give the run one narrow job: learn one weapon rhythm and one inventory decision well enough to recognise it next time.

If a basic control or system prompt is already unclear, use the game’s own Tutorial section in Lore first. TEAM HORAY added it so players can review tutorials they have previously seen. It is a better starting point than pausing every few seconds to copy an old video whose version may no longer match yours.

A first-run loop you can actually follow

The five steps below are deliberately small. They let a first run produce an answer instead of producing a pile of random upgrades that you cannot explain. Do not try to solve every system in the same room.

When a choice is unclear, keep it as a question. The result of one controlled test is more useful than a confident-looking recommendation copied from a different patch or a different player’s inventory.

  • 1. Pick one weapon whose basic rhythm feels understandable, and spend the opening rooms learning its normal action and defensive or special option rather than comparing every weapon at once.
  • 2. Fight the first few rooms with one simple goal: notice what causes you to lose health or lose control of spacing. That gives later item choices a real problem to solve.
  • 3. Inspect one Artifact before moving it. Read what it does, decide whether it helps the current weapon plan, and place it with room to check the result instead of filling every empty cell immediately.
  • 4. Test one unclear choice in a controlled place or a later safe moment; change one item or one placement, then compare what changed before adding more variables.
  • 5. Carry one question into the next run, such as whether a weapon action, Artifact effect, or Tablet placement helped. Look it up in the in-game menu or a dated source before turning it into a permanent plan.

Use the in-game reference instead of guessing

A player-maintained post-release FAQ says that the start menu has a reference section where you can check weapon branches, Artifact effects, and Combo effects. Use that menu before deciding that an unfamiliar item is bad. It is especially useful after a run, when you can investigate the thing you saw without a room of enemies pressuring you.

The same reference reports damage dummies at the entrances to floors 2 through 5 and before the bosses on floors 4 and 5. Treat the locations as a current-version check, but use the idea in any case: test an adjustment where you can repeat it, then compare the result without changing the entire board at the same time.

Use Training Grounds between runs

You do not have to make a live tower run carry every experiment. TEAM HORAY’s Training Grounds update introduced a place to test unlocked weapons and items. If a weapon action or item interaction is the question blocking you, test that narrow question there before deciding it is part of your next run’s plan.

Make the comparison fair. Try the same short sequence before and after an adjustment, keep the weapon and target the same, and write down only the practical conclusion: easier to control, harder to control, clearly stronger, or still unclear. This keeps the walkthrough useful even when a later patch changes a number.

How to use a video walkthrough without copying it blindly

The linked Walkthrough Part 1 video is useful for seeing a player move through an early session. Watch a short part to understand a decision or screen, then return to your own run. Do not copy its exact reward order, unlock condition, boss detail, or placement unless your current in-game information matches it.

A walkthrough is worth following when it explains why a player changed their plan: they needed safer spacing, wanted to strengthen a specific Artifact, or were testing a weapon action. It becomes risky when it only gives click-by-click instructions with no version and no explanation. Sephiria’s official description confirms why: each run combines combat with weapon upgrades and an Artifact-and-Tablet inventory, so the available choices are not fixed.

When a video disagrees with the game, use the current game and the latest official announcement as the tie-breaker. A route can be a helpful example; it is not a substitute for a current tooltip, a confirmed patch note, or a result you can reproduce yourself.

  • Pause on the decision you want to understand, not on every reward.
  • Check the in-game menu before trusting a remembered item effect.
  • Record the version beside any advice you decide to keep.

Frequently asked questions

What should I focus on during my first Sephiria run?

Pick one weapon rhythm and one Artifact or Tablet decision to understand. Avoid trying to copy a finished build before you know what your own run is asking you to solve.

Can I check an Artifact or Combo effect outside a live fight?

A current player-maintained FAQ says the start menu has a reference section for weapon branches, Artifact effects, and Combo effects. Check the current game menu to confirm it.

Should I copy a Sephiria walkthrough step by step?

Use a video to understand a decision or screen, but verify its version, rewards, unlock conditions, and item effects in your current game before copying it.

Evidence

Sources