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Starting-choice check

Sephiria Wishing Fountain Guide: Unlock Check and Clear Starting Choices

A source-bounded Wishing Fountain unlock and starting-choice workflow. It does not promise a favorite-item build, a fixed item pool, a best Artifact, or a permanent capacity value.

What official information establishes

TEAM HORAY's official announcement stream treats Wishing Fountain as a real progression feature: the 0.901.0 Preset feature required Talent, Wishing Fountain, and Fruit Skewer to be unlocked. That confirms the system is part of the wider account progression, not a community-made tool or a one-run room event.

The official update stream has also fixed a case in which Wishing Fountain failed to grant items for a specific operating-system language. That is a useful boundary for any guide: a selected starting item should be checked in the live game rather than assumed from an old menu screenshot. This page does not turn an individual bug fix into a universal workaround.

What the community unlock reference adds

A player-maintained Destiny Inscription reference identifies Wishing Fountain as an unlock on that progression system and describes its broad purpose as bringing an Artifact into the start of a run. This is useful for locating the feature on a save that does not have it yet, but it is community evidence. The exact unlock wording, prerequisite, available item list, and capacity must be read from the current in-game screen.

That distinction matters because a useful start is not the same as a guaranteed build. An Artifact can look attractive in a saved example yet fail to fit the weapon, Tablets, inventory shape, encounter, or co-op plan in a new run. Treat the Fountain as one deliberate opening choice, then let the current run decide whether the plan still makes sense.

Choose one starting question, not a copied loadout

Before selecting anything, name a concrete question from a previous run. For example: did you need an early defensive option while learning a close-range weapon, want to check a specific Artifact's placement, or need a repeatable starting point for a Training Grounds test? One question keeps the selection explainable. ‘It looked strong in a video’ is not enough information to evaluate what the choice did for your own run.

Keep the rest of the experiment quiet. Do not change a Costume, weapon branch, several Talents, and a starting Artifact at the same time. If the run improves or fails, one controlled starting choice gives you evidence; a copied multi-system setup only gives you a story about a result. The Wishing Fountain does not promise a favorite-item build, so use it to test a purpose rather than to force a prewritten answer.

A five-step Wishing Fountain verification loop

The point of this loop is to distinguish an unavailable progression feature, a valid selection, and a behavior worth reporting. It works whether you are entering Sephiria for the first time after unlocking the system or returning after an update. Keep the record small enough that you will actually use it again.

If a selection does not appear or an expected result is missing, do not delete saves or try unverified file edits. First make the current state reproducible. TEAM HORAY's support FAQ provides the official log-file and report path when a current issue can be described clearly.

  • 1. Confirm that Wishing Fountain is shown as unlocked in the current Destiny Inscription or town interface before planning a run around it.
  • 2. Choose one starting Artifact only for a named question, not because a community build calls it mandatory.
  • 3. Check the live selection text and starting inventory before entering the tower, including any condition or exclusion displayed by the game.
  • 4. Test the chosen start with a controlled Training Grounds check or one run where the weapon, Talent, and Costume remain familiar.
  • 5. Record the game version, selected item, mode, and actual result; if the system fails, keep that evidence for the official support path.

When the Fountain is missing or behaves unexpectedly

First separate a missing unlock from a system failure. Read the live Destiny Inscription text, then check that the game is current through Steam and consult the official announcement stream for a related fix. A community comment about favorites or a screen from a previous build cannot establish that a modern save should show the same menu or odds.

For a reproducible failure, write down whether the issue occurs before a run starts, after a selected item should appear, or only in a particular session type. Capture a short video if possible and collect the current Player.log and Player-prev.log promptly. TEAM HORAY's Technical Support FAQ explains those official diagnostic files, so a report can be checked without asking a player to expose account credentials or modify their save.

Frequently asked questions

How do I unlock Sephiria Wishing Fountain?

The player-maintained Destiny Inscription reference places Wishing Fountain in that progression system. Read the exact live requirement on your save before assuming a cost or order.

What does Sephiria Wishing Fountain do?

The community reference describes it as a way to bring an Artifact into the start of a run. Treat the live menu as the source for the exact current selection rules and limits.

Do Wishing Fountain favorites guarantee an Artifact?

This guide does not make that claim. No current first-party evidence was found here for a guaranteed favorite-item result, so verify the live interface rather than planning a build around an assumed odds change.

Evidence

Sources